Android is an operating system developed by Google, designed primarily for smartphones and tablets (touchscreen-based mobile devices originally; later for other devices, such as TVs), based on a modified version of the Linux kernel and other open-source software. First released in 2008, Android is the world's most widely used operating system with 3.9 billion users, and the most used operating system for smartphones. The latest version, released on June 16, 2026, is Android 17.
At its core, the operating system is known as the Android Open Source Project (AOSP), that was originally only made for a smartphone, and is free and open-source software (FOSS) primarily licensed under the Apache License. However, most devices run the proprietary Android open-core version developed by Google, which ships with additional proprietary closed-source software pre-installed, most notably Google Mobile Services (GMS), which includes core apps such as Google Chrome, the digital distribution platform Google Play, and the associated Google Play Services development platform. Other Google services including Firebase Cloud Messaging, used for push notifications, are recommended for applications. While AOSP is free, the "Android" name and logo are trademarks of Google, who restrict the use of Android branding on "uncertified" products. The majority of smartphones and other devices based on AOSP run Google's ecosystem—which is known simply as Android—some with vendor-customized user interfaces and software suites, for example One UI. Numerous modified distributions exist, which include competing Amazon Fire OS, community-developed LineageOS; the source code has also been used to develop a variety of Android distributions on a range of other devices, such as Android TV for televisions, Wear OS for wearables, Android Automotive for in-car systems, Android XR for virtual reality headsets, and Android for PCs (e.g. Googlebook OS or One UI on Galaxybooks). Commercial products like micro consoles have also used Android.
Software packages on Android, which use the APK format, are generally distributed through a proprietary application store; non-Google platforms include vendor-specific Amazon Appstore, Samsung Galaxy Store, Huawei AppGallery, and third-party companies Aptoide, Cafe Bazaar, GetJar or open source F-Droid. Since 2011 Android has been the most used operating system worldwide on smartphones. It has the largest installed base of any operating system in the world with over three billion monthly active users and accounting for 45% of the global operating system market.
Contents
History
2000s
Android Inc. was founded in Palo Alto, California, in October 2003 by Andy Rubin and Chris White, with Rich Miner and Nick Sears joining later. Rubin had previously been the creator of the T-Mobile Sidekick under his previous company Danger, Inc. Rubin and White started out to build an operating system for digital cameras viz FotoFrame. The company name was changed to Android as Rubin already owned the domain name android.com. After having built a prototype internally known as the "Fadden demo" predominantly by purchasing licensing agreements for most of the software components built around a custom JavaScript front-end, the company failed to convince investors, and so in April 2004 they pivoted to building an operating system for phones at the suggestion of Nick Sears, as a rival to Symbian and Microsoft Windows Mobile. Rubin pitched the Android project as having "tremendous potential in developing smarter mobile devices that are more aware of its owner's location and preferences". Due to difficulty attracting investors early on, Android faced potential eviction from its office space. Steve Perlman, a close friend of Rubin, brought him $10,000 in cash in an envelope, and shortly thereafter wired an undisclosed amount as seed funding. Perlman refused a stake in the company, and has stated "I did it because I believed in the thing, and I wanted to help Andy."
In 2005, Rubin tried to negotiate deals with Samsung and HTC. Later in March 2005, Samsung refused the deal, and told Andy Rubin that “You’re what army? Creating an open-source mobile operating system with just 6 people, it’s nearly difficult.”
Shortly afterwards, Google acquired the company in July 2005 for at least $50 million; this was Google's "best deal ever" according to Google's then-vice president of corporate development, David Lawee, in 2010. Android's key employees, including Rubin, Miner, Sears, and White, joined Google as part of the acquisition. Not much was known about the secretive Android Inc. at the time, with the company having provided few details other than that it was making software for mobile phones. At Google, the team led by Rubin developed a mobile device platform powered by the Linux kernel. Google marketed the platform to handset makers and carriers on the promise of providing a flexible, upgradeable system. Google had "lined up a series of hardware components and software partners and signaled to carriers that it was open to various degrees of cooperation".
Speculation about Google's intention to enter the mobile communications market continued to build through December 2006. An early prototype had a close resemblance to a BlackBerry phone, with no touchscreen and a physical QWERTY keyboard, but the arrival of Apple's 2007 iPhone meant that Android "had to go back to the drawing board". Google later changed its Android specification documents to state that "Touchscreens will be supported", although "the Product was designed with the presence of discrete physical buttons as an assumption, therefore a touchscreen cannot completely replace physical buttons". By 2008, both Nokia and BlackBerry announced touch-based smartphones to rival the iPhone 3G, and Android's focus eventually switched to just touchscreens. The first commercially available smartphone running Android was the HTC Dream, also known as T-Mobile G1, announced on September 23, 2008.
2010s
In 2010, Google launched its Nexus series of devices, a lineup in which Google partnered with different device manufacturers to produce new devices and introduce new Android versions. The series was described as having "played a pivotal role in Android's history by introducing new software iterations and hardware standards across the board", and became known for its "bloat-free" software with "timely ... updates". At its developer conference in May 2013, Google announced a special version of the Samsung Galaxy S4, where, instead of using Samsung's own Android customization, the phone ran "stock Android" and was promised to receive new system updates fast. The device would become the start of the Google Play edition program, and was followed by other devices, including the HTC One Google Play edition, and Moto G Google Play edition. In 2015, Ars Technica wrote that "Earlier this week, the last of the Google Play edition Android phones in Google's online storefront were listed as "no longer available for sale" and that "Now they're all gone, and it looks a whole lot like the program has wrapped up".
From 2008 to 2013, Hugo Barra served as product spokesperson, representing Android at press conferences and Google I/O, Google's annual developer-focused conference. He left Google in August 2013 to join Chinese phone maker Xiaomi. Less than six months earlier, Google's then-CEO Larry Page announced in a blog post that Andy Rubin had moved from the Android division to take on new projects at Google, and that Sundar Pichai would become the new Android lead. Pichai himself would eventually switch positions, becoming the new CEO of Google in August 2015 following the company's restructure into the Alphabet conglomerate, making Hiroshi Lockheimer the new head of Android.
On Android 4.4, KitKat, shared writing access to MicroSD memory cards has been locked for user-installed applications, to which only the dedicated directories with respective package names, located inside Android/data/, remained writeable. Writing access has been reinstated with Android 5 Lollipop through the backwards-incompatible Google Storage Access Framework interface.
In June 2014, Google announced Android One, a set of "hardware reference models" that would "allow [device makers] to easily create high-quality phones at low costs", designed for consumers in developing countries. In September, Google announced the first set of Android One phones for release in India. However, Recode reported in June 2015 that the project was "a disappointment", citing "reluctant consumers and manufacturing partners" and "misfires from the search company that has never quite cracked hardware". Plans to relaunch Android One surfaced in August 2015, with Africa announced as the next location for the program a week later. A report from The Information in January 2017 stated that Google is expanding its low-cost Android One program into the United States, although The Verge notes that the company will presumably not produce the actual devices itself. Google introduced the Pixel and Pixel XL smartphones in October 2016, marketed as being the first phones made by Google, and exclusively featured certain software features, such as the Google Assistant, before wider rollout. The Pixel phones replaced the Nexus series, with a new generation of Pixel phones launched in October 2017.
2020s
In late 2021, some users reported that they were unable to dial emergency services. The problem was caused by a combination of bugs in Android and in the Microsoft Teams app; both companies released updates addressing the issue.
On December 12, 2024, Google announced Android XR. It is a new operating system developed by Google, designed for virtual reality and augmented reality devices, such as VR headsets and smart glasses. It was built in collaboration with Samsung and Qualcomm. The platform is also focused on supporting developers with tools like ARCore and Unity to build applications for upcoming XR devices.
In March 2025, Google announced its plans to consolidate Android development to internal sources. While public developers will no longer be able to contribute, the Android source will still be published.
On May 12, 2026, Google announced their Chromebook successor called Googlebook showcased running a desktop repurposed version of Android currently in development under the codename Aluminium OS which is intended to eventually replace Chrome OS.
Features
Interface
Android's default user interface is mainly based on direct manipulation, using touch inputs that loosely correspond to real-world actions, like swiping, tapping, pinching, and reverse pinching to manipulate on-screen objects, along with a virtual keyboard. Game controllers and full-size physical keyboards are supported via Bluetooth or USB. The response to user input is designed to be immediate and provides a fluid touch interface, often using the vibration capabilities of the device to provide haptic feedback to the user. Internal hardware, such as accelerometers, gyroscopes and proximity sensors are used by some applications to respond to additional user actions, for example adjusting the screen from portrait to landscape depending on how the device is oriented, or allowing the user to steer a vehicle in a racing game by rotating the device, simulating control of a steering wheel.
Android devices boot to the home screen, the primary navigation and information "hub" on Android devices, analogous to the desktop found on personal computers. Android home screens are typically made up of app icons and widgets; app icons launch the associated app, whereas widgets display live, auto-updating content, such as a weather forecast, the user's email inbox, or a news ticker directly on the home screen. A home screen may be made up of several pages, between which the user can swipe back and forth. Third-party apps available on Google Play and other app stores can extensively re-theme the home screen, and even mimic the look of other operating systems, such as Windows Phone. Most manufacturers customize the look and features of their Android devices to differentiate themselves from their competitors.
Along the top of the screen is a status bar, showing information about the device and its connectivity. This status bar can be pulled (swiped) down to reveal a notification screen where apps display important information or updates, as well as quick access to system controls and toggles such as display brightness, connectivity settings (WiFi, Bluetooth, cellular data), audio mode, and flashlight. Vendors may implement extended settings such as the ability to adjust the flashlight brightness.
Notifications are "short, timely, and relevant information about your app when it's not in use", and when tapped, users are directed to a screen inside the app relating to the notification. Beginning with Android 4.1 "Jelly Bean", "expandable notifications" allow the user to tap an icon on the notification in order for it to expand and display more information and possible app actions right from the notification.
Applications
Most Android devices come with preinstalled Google apps including Gmail, Google Maps, Google Chrome, YouTube, Google TV, and others.
Applications ("apps"), which extend the functionality of devices, are written using the Android software development kit (SDK) and, often, Kotlin programming language, which replaced Java as Google's preferred language for Android app development in May 2019, and was originally announced in May 2017. Java is still supported (originally the only option for user-space programs, and is often mixed with Kotlin), as is C++. Java or other JVM languages, such as Kotlin, may be combined with C/C++, together with a choice of non-default runtimes that allow better C++ support.
The SDK includes a comprehensive set of development tools, including a debugger, software libraries, a handset emulator based on QEMU, documentation, sample code, and tutorials. Initially, Google's supported integrated development environment (IDE) was Eclipse using the Android Development Tools (ADT) plugin; in December 2014, Google released Android Studio, based on IntelliJ IDEA, as its primary IDE for Android application development. Other development tools are available, including a native development kit (NDK) for applications or extensions in C or C++, Google App Inventor, a visual environment for novice programmers, and various cross platform mobile web applications frameworks. In January 2014, Google unveiled a framework based on Apache Cordova for porting Chrome HTML 5 web applications to Android, wrapped in a native application shell. Additionally, Firebase was acquired by Google in 2014 that provides helpful tools for app and web developers.
Android has a growing selection of third-party applications, which can be acquired by users by downloading and installing the application's APK (Android application package) file, or by downloading them using an application store program that allows users to install, update, and remove applications from their devices. Google Play Store is the primary application store installed on Android devices that comply with Google's compatibility requirements and license the Google Mobile Services software. Google Play Store allows users to browse, download and update applications published by Google and third-party developers; as of January 2021, there are more than three million applications available for Android in Play Store. As of July 2013, 50 billion application installations had been performed. Some carriers offer direct carrier billing for Google Play application purchases, where the cost of the application is added to the user's monthly bill. As of May 2017, there are over one billion active users a month for Gmail, Android, Chrome, Google Play and Maps.
Storage
The storage of Android devices can be expanded using secondary devices such as SD cards. Android recognizes two types of secondary storage: portable storage (which is used by default), and adoptable storage. Portable storage is treated as an external storage device. Adoptable storage, introduced on Android 6.0, allows the internal storage of the device to be spanned with the SD card, treating it as an extension of the internal storage. This has the disadvantage of preventing the memory card from being used with another device unless it is reformatted.
Android 4.4 introduced the Storage Access Framework (SAF), a set of APIs for accessing files on the device's filesystem. As of Android 11, Android has required apps to conform to a data privacy policy known as scoped storage, under which apps may only automatically have access to certain directories (such as those for pictures, music, and video), and app-specific directories they have created themselves. Apps are required to use the SAF to access any other part of the filesystem.
Memory management
Since Android devices are usually battery-powered, Android is designed to manage processes to keep power consumption at a minimum. When an application is not in use the system suspends its operation so that, while available for immediate use rather than closed, it does not use battery power or CPU resources. Android manages the applications stored in memory automatically: when memory is low, the system will begin invisibly and automatically closing inactive processes, starting with those that have been inactive for the longest amount of time. Lifehacker reported in 2011 that third-party task-killer applications were doing more harm than good.
Developer options
Some settings for use by developers for debugging and power users are located in a "Developer options" sub menu, such as the ability to highlight updating parts of the display, show an overlay with the current status of the touch screen, show touching spots for possible use in screencasting, notify the user of unresponsive background processes with the option to end them ("Show all ANRs", i.e. "Application Not Responding"), prevent a Bluetooth audio client from controlling the system volume ("Disable absolute volume"), and adjust the duration of transition animations or deactivate them completely to speed up navigation.
Developer options are initially hidden since Android 4.2 "Jelly Bean", but can be enabled by actuating the operating system's build number in the device information seven times. Hiding developers options again requires deleting user data for the "Settings" app, possibly resetting some other preferences, or in recent Android versions, turning off the Developer options master switch.
Hardware
The main hardware platform for Android is 64-bit ARM (i.e. the ARMv8-A architecture) and the 32-bit ARMv7-A architecture, with x86-64 and the 32-bit x86 architectures also being officially supported in later versions of Android. The unofficial Android-x86 project provided support for x86 architectures ahead of the official support. Since 2012, Android devices with Intel processors began to appear, including phones and tablets. While gaining support for 64-bit platforms, Android was first made to run on 64-bit x86 and then on ARM64. An unofficial experimental port of the operating system to 64-bit RISC-V architecture was released in 2021. 32- and 64-bit MIPS was once supported; and Google has removed RISC-V support.
Requirements for the minimum amount of RAM for smartphones running Android 15 range from 4 GB of RAM for full Android to 2 GB, in which case the smartphone manufacturers must use the Android Go Edition. Android supports all versions of OpenGL ES and Vulkan (and version 1.1 available for some devices).
Android devices incorporate many optional hardware components, including still or video cameras, GPS, orientation sensors, dedicated gaming controls, accelerometers, gyroscopes, barometers, magnetometers, proximity sensors, pressure sensors, thermometers, and touchscreens. Some hardware components are not required, but became standard in certain classes of devices, such as smartphones, and additional requirements apply if they are present. Some other hardware was initially required, but those requirements have been relaxed or eliminated altogether. For example, as Android was developed initially as a phone OS, hardware such as microphones were required, while over time the phone function became optional. Android used to require an autofocus camera, which was relaxed to a fixed-focus camera if present at all, since the camera was dropped as a requirement entirely when Android started to be used on set-top boxes.
In addition to running on smartphones and tablets, several vendors run Android natively on regular PC hardware with a keyboard and mouse. In addition to their availability on commercially available hardware, similar PC hardware-friendly versions of Android are freely available from the Android-x86 project, including customized Android 4.4. Using the Android emulator that is part of the Android SDK, or third-party emulators, Android can also run non-natively on x86 architectures. Chinese companies are building a PC and mobile operating system, based on Android, to "compete directly with Microsoft Windows and Google Android". The Chinese Academy of Engineering noted that "more than a dozen" companies were customizing Android following a Chinese ban on the use of Windows 8 on government PCs.
Devices
Android runs on a wide variety of devices such as smartphones, tablets, cars, computers, smart watches, and smart TVs. However, the vast majority of Android-powered devices are smartphones. Unlike its two main competitors in the mobile operating system space, namely iOS and HarmonyOS, Android devices are made by many different original equipment manufacturers. These OEMs include Samsung, Xiaomi, Vivo, Oppo, iQOO, OnePlus, Honor, Google, Sony, Lenovo, Sharp, Realme, Nothing, and Tecno.
Development
Android is developed by Google until the latest changes and updates are ready to be released, at which point the source code is made available to the Android Open Source Project (AOSP), an open source initiative led by Google. The first source code release happened as part of the initial release in 2007. All releases are under the Apache License.
The AOSP code can be found with minimal modifications on select devices, mainly the former Nexus and current Android One series of devices. However, most original equipment manufacturers (OEMs) customize the source code to run on their hardware.
Android's source code does not contain the device drivers, often proprietary, that are needed for certain hardware components, and does not contain the source code of Google Play Services, which many apps depend on. As a result, most Android devices, including Google's own, ship with a combination of free and open source and proprietary software, with the software required for accessing Google services often falling into the latter category. In response to this, there are some projects that build complete operating systems based on AOSP as free software, the first being CyanogenMod (see section Open-source community below).
Update schedule
Google provides annual Android releases, both for factory installation in new devices, and for over-the-air updates to existing devices. The latest major release is Android 17.
The extensive variation of hardware in Android devices has caused significant delays for software upgrades and security patches. Each upgrade has had to be specifically tailored, a time- and resource-consuming process. Except for devices within the Google Nexus and Pixel brands, updates have often arrived months after the release of the new version, or not at all. Manufacturers often prioritize their newest devices and leave old ones behind. Additional delays can be introduced by wireless carriers who, after receiving updates from manufacturers, further customize Android to their needs and conduct extensive testing on their networks before sending out the upgrade. There are also situations in which upgrades are impossible due to a manufacturer not updating necessary drivers.
The lack of after-sale support from manufacturers and carriers has been widely criticized by consumer groups and the technology media. Some commentators have noted that the industry has a financial incentive not to upgrade their devices, as the lack of updates for existing devices fuels the purchase of newer ones, an attitude described as "insulting". The Guardian complained that the method of distribution for updates is complicated only because manufacturers and carriers have designed it that way. In 2011, Google partnered with a number of industry players to announce an "Android Update Alliance", pledging to deliver timely updates for every device for 18 months after its release; however, there has not been another official word about that alliance since its announcement.
In 2012, Google began de-coupling certain aspects of the operating system (particularly its central applications) so they could be updated through the Google Play store independently of the OS. One of those components, Google Play Services, is a closed-source system-level process providing APIs for Google services, installed automatically on nearly all devices running Android 2.2 "Froyo" and higher. With these changes, Google can add new system functions and update apps without having to distribute an upgrade to the operating system itself. As a result, Android 4.2 and 4.3 "Jelly Bean" contained relatively fewer user-facing changes, focusing more on minor changes and platform improvements.
Linux kernel
Android's kernel is based on the Linux kernel's long-term support (LTS) branches. As of 2024, Android (14) uses versions 6.1 or 5.15 (for "Feature kernels", can be older for "Launch kernels", e.g. android12-5.10, android11-5.4, depending on Android version down to e.g. android11-5.4, android-4.14-stable, android-4.9-q), and older Android versions, use version 5.15 or a number of older kernels. The actual kernel depends on the individual device.
Android's variant of the Linux kernel has further architectural changes that are implemented by Google outside the typical Linux kernel development cycle, such as the inclusion of components like device trees, ashmem, ION, and different out of memory (OOM) handling. Certain features that Google contributed back to the Linux kernel, notably a power management feature called "wakelocks", were initially rejected by mainline kernel developers partly because they felt that Google did not show any intent to maintain its own code. Google announced in April 2010 that they would hire two employees to work with the Linux kernel community, but Greg Kroah-Hartman, the current Linux kernel maintainer for the stable branch, said in December 2010 that he was concerned that Google was no longer trying to get their code changes included in mainstream Linux. Google engineer Patrick Brady once stated in the company's developer conference that "Android is not Linux", with Computerworld adding that "Let me make it simple for you, without Linux, there is no Android". Ars Technica wrote that "Although Android is built on top of the Linux kernel, the platform has very little in common with the conventional desktop Linux stack".
In August 2011, Linus Torvalds said that "eventually Android and Linux would come back to a common kernel, but it will probably not be for four to five years". In December 2011, Greg Kroah-Hartman announced the start of Android Mainlining Project, which aims to put some Android drivers, patches and features back into the Linux kernel, starting in Linux 3.3. Linux included the autosleep and wakelocks capabilities in the 3.5 kernel, after many previous attempts at a merger. The interfaces are the same but the upstream Linux implementation allows for two different suspend modes: to memory (the traditional suspend that Android uses), and to disk (hibernate, as it is known on the desktop). Google maintains a public code repository that contains their experimental work to re-base Android off the latest stable Linux versions.
Android is a Linux distribution according to the Linux Foundation, Google's open-source chief Chris DiBona, and several journalists. Others, such as Google engineer Patrick Brady, say that Android is not Linux in the traditional Unix-like Linux distribution sense; Android does not include the GNU C Library (it uses Bionic as an alternative C library) and some other components typically found in Linux distributions.
Rooting
The flash storage on Android devices is split into several partitions, such as /system/ for the operating system itself, and /data/ for user data and application installations.
In contrast to typical desktop Linux distributions, Android device owners are not given root access to the operating system and sensitive partitions such as /system/ are partially read-only. However, root access can be obtained by exploiting security flaws in Android, which is used frequently by the open-source community to enhance the capabilities and customizability of their devices, but also by malicious parties to install viruses and malware. Root access can also be obtained by unlocking the bootloader which is available on most Android devices, for example on most Google Pixel, OnePlus and Nothing models OEM Unlocking option in the developer settings allows the user to unlock the bootloader with Fastboot, afterward, custom software may be installed. Some OEMs have their own methods. The unlocking process resets the system to factory state, erasing all user data. Proprietary frameworks like Samsung Knox limit or block attempts at rooting. Google's Play Integrity API allows developers to check for any signs of tampering, although the fairness of the tests have been criticized.
Software stack
On top of the Linux kernel, there are the middleware, libraries and APIs written in C, and application software running on an application framework which includes Java-compatible libraries. Development of the Linux kernel continues independently of Android's other source code projects.
Android uses Android Runtime (ART) as its runtime environment (introduced in version 4.4), which uses ahead-of-time (AOT) compilation to entirely compile the application bytecode into machine code upon the installation of an application. In Android 4.4, ART was an experimental feature and not enabled by default; it became the only runtime option in the next major version of Android, 5.0. In versions no longer supported, until version 5.0 when ART took over, Android previously used Dalvik as a process virtual machine with trace-based just-in-time (JIT) compilation to run Dalvik "dex-code" (Dalvik Executable), which is usually translated from the Java bytecode. Following the trace-based JIT principle, in addition to interpreting the majority of application code, Dalvik performs the compilation and native execution of select frequently executed code segments ("traces") each time an application is launched.
For its Java library, the Android platform uses a subset of the now discontinued Apache Harmony project. In December 2015, Google announced that the next version of Android would switch to a Java implementation based on the OpenJDK project.
Android's standard C library, Bionic, was developed by Google specifically for Android, as a derivation of the BSD's standard C library code. Bionic itself has been designed with several major features specific to the Linux kernel. The main benefits of using Bionic instead of the GNU C Library (glibc) or uClibc are its smaller runtime footprint, and optimization for low-frequency CPUs. At the same time, Bionic is licensed under the terms of the BSD licence, which Google finds more suitable for the Android's overall licensing model.
Aiming for a different licensing model, toward the end of 2012, Google switched the Bluetooth stack in Android from the GPL-licensed BlueZ to the Apache-licensed BlueDroid. A new Bluetooth stack, called Gabeldorsche, was developed to try to fix the bugs in the BlueDroid implementation.
Android does not have a native X Window System by default, nor does it support the full set of standard GNU libraries. This made it difficult to port existing Linux applications or libraries to Android, until version r5 of the Android Native Development Kit brought support for applications written completely in C or C++. Libraries written in C may also be used in applications by injection of a small shim and usage of the JNI.
Open-source community
Android's source code is released by Google under an open-source license, and its open nature has encouraged a large community of developers and enthusiasts to use the open-source code as a foundation for community-driven projects, which deliver updates to older devices, add new features for advanced users or bring Android to devices originally shipped with other operating systems. These community-developed releases often bring new features and updates to devices faster than through the official manufacturer/carrier channels, with a comparable level of quality; provide continued support for older devices that no longer receive official updates; or bring Android to devices that were officially released running other operating systems, such as the HP TouchPad. Community releases often come pre-rooted and contain modifications not provided by the original vendor, such as the ability to overclock or over/undervolt the device's processor, or security enhancements beyond what is included in the stock OS.
CyanogenMod was the most widely used community firmware; after its abrupt discontinuation in 2016, a community fork known as LineageOS was established as a spiritual continuation of the project.
Historically, device manufacturers and mobile carriers have typically been unsupportive of third-party firmware development. Manufacturers express concern about improper functioning of devices running unofficial software and the support costs resulting from this. Moreover, modified firmware such as CyanogenMod sometimes offer features, such as tethering, for which carriers would otherwise charge a premium. As a result, technical obstacles including locked bootloaders and restricted access to root permissions are common in many devices. However, as community-developed software has grown more popular, and following a statement by the Librarian of Congress in the United States that permits the "jailbreaking" of mobile devices, manufacturers and carriers have softened their position regarding third party development, with some, including HTC, Motorola, Samsung and Sony, providing support and encouraging development. As a result of this, over time the need to circumvent hardware restrictions to install unofficial firmware has lessened as an increasing number of devices are shipped with unlocked or unlockable bootloaders, similar to Nexus series of phones, although usually requiring that users waive their devices' warranties to do so. However, despite manufacturer acceptance, some carriers in the US still require that phones are locked down.
Device codenames
Internally, Android identifies each supported device by its device codename, a short string, which may or may not be similar to the model name used in marketing the device. For example, the device codename of the Pixel smartphone is sailfish.
The device codename is usually not visible to the end user, but is important for determining compatibility with modified Android versions. It is sometimes also mentioned in articles discussing a device, because it allows users to distinguish different hardware variants of a device, even if the manufacturer offers them under the same name. The device codename is available to running applications under android.os.Build.DEVICE.
Security and privacy
In 2020, Google launched the Android Partner Vulnerability Initiative to improve the security of Android. They also formed an Android security team.
Common security threats
Research from security company Trend Micro lists premium service abuse as the most common type of Android malware, where text messages are sent from infected phones to premium-rate telephone numbers without the consent or even knowledge of the user. Other malware displays unwanted and intrusive advertisements on the device, or sends personal information to unauthorised third parties. Security threats on Android are reportedly growing exponentially; however, Google engineers have argued that the malware and virus threat on Android is being exaggerated by security companies for commercial reasons, and have accused the security industry of playing on fears to sell virus protection software to users. Google maintains that dangerous malware is actually extremely rare, and a survey conducted by F-Secure showed that only 0.5% of Android malware reported had come from the Google Play store.
In 2021, journalists and researchers reported the discovery of spyware, called Pegasus, developed and distributed by a private company which can and has been used to infect both iOS and Android smartphones often – partly via use of 0-day exploits – without the need for any user-interaction or significant clues to the user and then be used to exfiltrate data, track user locations, capture film through its camera, and activate the microphone at any time. Analysis of data traffic by popular smartphones running variants of Android found substantial by-default data collection and sharing with no opt-out by this pre-installed software. Both of these issues are not addressed or cannot be addressed by security patches.
As part of the broader 2013 mass surveillance disclosures it was revealed in September 2013 that the American and British intelligence agencies, the National Security Agency (NSA) and Government Communications Headquarters (GCHQ), respectively, have access to the user data on iPhone, BlackBerry, and Android devices. They were reportedly able to read almost all smartphone information, including SMS, location, emails, and notes. In January 2014, further reports revealed the intelligence agencies' capabilities to intercept the personal information transmitted across the Internet by social networks and other popular applications such as Angry Birds, which collect personal information of their users for advertising and other commercial reasons. GCHQ has, according to The Guardian, a wiki-style guide of different apps and advertising networks, and the different data that can be siphoned from each. Later that week, the Finnish Angry Birds developer Rovio announced that it was reconsidering its relationships with its advertising platforms in the light of these revelations, and called upon the wider industry to do the same.
Location-tracking
Android smartphones have the ability to report the location of Wi-Fi access points, encountered as phone users move around, to build databases containing the physical locations of hundreds of millions of such access points. These databases form electronic maps to locate smartphones, allowing them to run apps like Foursquare, Google Latitude, Facebook Places, and to deliver location-based ads. Third party monitoring software such as TaintDroid, an academic research-funded project, can, in some cases, detect when personal information is being sent from applications to remote servers.
Further notable exploits
In 2018, Norwegian security firm Promon has unearthed a serious Android security hole which can be exploited to steal login credentials, access messages, and track location, which could be found in all versions of Android, including Android 10. The vulnerability came by exploiting a bug in the multitasking system enabling a malicious app to overlay legitimate apps with fake login screens that users are not aware of when handing in security credentials. Users can also be tricked into granting additional permissions to the malicious apps, which later enable them to perform various nefarious activities, including intercepting texts or calls and stealing banking credentials. Avast Threat Labs also discovered that many pre-installed apps on several hundred new Android devices contain dangerous malware and adware. Some of the preinstalled malware can commit ad fraud or even take over its host device.
In 2020, the Which? watchdog reported that more than a billion Android devices released in 2012 or earlier, which was 40% of Android devices worldwide, were at risk of being hacked. This conclusion stemmed from the fact that no security updates were issued for the Android versions below 7.0 in 2019. Which? collaborated with the AV Comparatives anti-virus lab to infect five phone models with malware, and it succeeded in each case. Google refused to comment on the watchdog's speculations.
On August 5, 2020, Twitter published a blog urging its users to update their applications to the latest version with regards to a security concern that allowed others to access direct messages. A hacker could easily use the "Android system permissions" to fetch the account credentials in order to do so. The security issue is only with Android 8 (Android Oreo) and Android 9 (Android Pie). Twitter confirmed that updating the app will restrict such practices.
Technical security features
Android applications run in a sandbox, an isolated area of the system that does not have access to the rest of the system's resources, unless access permissions are explicitly granted by the user when the application is installed, however this may not be possible for pre-installed apps. It is not possible, for example, to turn off the microphone access of the pre-installed camera app without disabling the camera completely. This is valid also in Android versions 7 and 8.
Since February 2012, Google has used its Google Bouncer malware scanner to watch over and scan apps available in the Google Play store. A "Verify Apps" feature was introduced in November 2012, as part of the Android 4.2 "Jelly Bean" operating system version, to scan all apps, both from Google Play and from third-party sources, for malicious behaviour. Originally only doing so during installation, Verify Apps received an update in 2014 to "constantly" scan apps, and in 2017 the feature was made visible to users through a menu in Settings.
In former Android versions, before installing an application, the Google Play store displayed a list of the requirements an app needs to function. After reviewing these permissions, the user could choose to accept or refuse them, installing the application only if they accepted. In Android 6.0 "Marshmallow", the permissions system was changed; apps are no longer automatically granted all of their specified permissions at installation time. An opt-in system is used instead, in which users are prompted to grant or deny individual permissions to an app when they are needed for the first time. Applications remember the grants, which can be revoked by the user at any time. Pre-installed apps, however, are not always part of this approach. In some cases it may not be possible to deny certain permissions to pre-installed apps, nor be possible to disable them. The Google Play Services app cannot be uninstalled, nor disabled. Any force stop attempt results in the app restarting itself. The new permissions model is used only by applications developed for Marshmallow using its software development kit (SDK), and older apps will continue to use the previous all-or-nothing approach. Permissions can still be revoked for those apps, though this might prevent them from working properly, and a warning is displayed to that effect.
In September 2014, Jason Nova of Android Authority reported on a study by the German security company Fraunhofer AISEC in antivirus software and malware threats on Android. Nova wrote that "The Android operating system deals with software packages by sandboxing them; this does not allow applications to list the directory contents of other apps to keep the system safe. By not allowing the antivirus to list the directories of other apps after installation, applications that show no inherent suspicious behavior when downloaded are cleared as safe. If then later on parts of the app are activated that turn out to be malicious, the antivirus will have no way to know since it is inside the app and out of the antivirus' jurisdiction". The study by Fraunhofer AISEC, examining antivirus software from Avast, AVG, Bitdefender, ESET, F-Secure, Kaspersky, Lookout, McAfee (formerly Intel Security), Norton, Sophos, and Trend Micro, revealed that "the tested antivirus apps do not provide protection against customized malware or targeted attacks", and that "the tested antivirus apps were also not able to detect malware which is completely unknown to date but does not make any efforts to hide its malignity".
Google Play Services and vendor changes
Dependence on proprietary Google Play Services and customizations added on top of the operating system by vendors who license Android from Google is causing privacy concerns.
Criticism and controversy
Privacy and GDPR compliance
In 2019, Google was fined €50 million by the French CNIL for a lack of information regarding their users.
Two years later, in 2021, researcher Douglas Leith, using a sort of data interception, showed that several data are sent from Android device to Google's servers, even when the phone is sleeping (IDLE) with no Google account registered into it. Several Google applications send data, such as Chrome, Message or Docs, however YouTube is the only one to add a unique identifier data.
In 2022, Leith showed that an Android phone sent various data related to communications, including phone and text messages to Google. Timestamp, sender and receiver, plus several other data, are sent to Google Play Services infrastructure, even if the "Usage and Diag" feature is disabled. Those data are marked with a Unique Identifier of an Android device, and do not comply with GDPR.
In 2022, Google was sanctioned A$60 Million (US$40 million) by the Federal Court of Australia for misleading consumers about Google's collection of location data from Android phones. The Australian Competition and Consumer Commission (ACCC) found that between January 2017 and December 2018, Google had presented the "Location History" setting as the only Google account setting that affected the collection of location data, whilst another, separate setting that also allowed the collection of location data under "Web & App Activity" was enabled by default. The ACCC estimates that around 1.3 million Australian Google account owners were impacted by this design. Google has since taken remedial steps to address the behavior.
A similar case to the 2019 French case regarding location tracking, was brought in the U.S. in a privacy lawsuit filed by a coalition of attorneys general from 40 U.S. states. A penalty of USD 391 Million was agreed between Google and the DoJ. The New York Times released at that time a long-term investigation about those privacy concerns.
Short software support lifespans
Android devices, particularly low-end and mid-range models, have been criticized for their short software support lifespans. Starting in the 2010s, many users found that their devices received only one or two major updates and a limited number of security patches. This lack of long-term support stemmed from manufacturers' unwillingness to invest in costly software upgrades, which were often tied to contractual agreements with chipset suppliers like Qualcomm. As a result, Android developed a reputation for rapid device obsolescence. Rumors about Google forcing manufacturers to ship all current devices with the latest version of Android started to surface.
To address this concern, Google introduced Project Treble, a framework designed to streamline the development and deployment of Android updates via Google Play Services, reducing manufacturers' involvement in the update process. In 2018, Google started forcing manufacturers with GMS on Android to provide security updates for at least 2 years after launch.
However, for many devices, significant improvements were still limited by the chipset manufacturers. Fairphone, a company focused on sustainability, explained that its inability to extend software support was due to Qualcomm's policies rather than its own. Apple executives also highlighted Android's fragmented update ecosystem in their critiques of the platform, while quietly admitting that Qualcomm had also made it difficult for them to offer updates to the iPhone.
In response to this problem, several community-driven initiatives emerged to provide alternative operating systems for unsupported devices including LineageOS, Sailfish OS, Ubuntu Touch, and PostmarketOS.
Xiaomi started offering 4 years of security patches with the release if its 11T and 11T Pro phones in 2021. Starting in 2022, Samsung, the largest Android smartphone manufacturer, announced extended software support from previous two years, first to four years, followed by five years in 2023 and six years in 2024.
Shortly thereafter, Qualcomm followed suit, offering extending support timelines for OEM building phones with its chipsets, first to seven years in 2024, followed by eight years in 2025. However, the support commitment was only for its most powerful chipsets, and did not make a similar commitment for chipsets used in low-end and mid-range phones.
Developer verification program
In August 2025, Google announced that all developers must register under its developer program in order to distribute applications on certified Android phones, whether it is done through the Play Store, sideloaded APKs, or third-party stores like F-Droid, citing security reasons. This measure will be rolled out in Brazil, Indonesia, Singapore, Thailand starting in September 2026 and in the rest of the world in 2027. The measure will not directly affect degoogled custom ROMs, such as GrapheneOS.
Google has faced backlash by experts, developers, activists, lawyers and other groups, which founded the Keep Android Open initiative to raise awareness and signed an open letter urging Google to rescind the policy. They argue that Google will become a gatekeeper as it will be able to decide which apps can be installed and which others will not, provided that "sideloading" will be considerably tampered by the measure (where at least 9 steps are needed and it would require waiting 24 hours before installing an app).
The Electronic Frontier Foundation has denounced that the fact that developers will be required to pay a fee and provide government-issued identification because it will dishearten free and open-source communities, as several of them operate with limited or no funding, and that it further expands Google's Play Store monopoly over alternative app stores. They also criticized it for that it creates "an ever-expanding pathway to internet censorship" suggesting more centralization of power.
Licensing
The source code for Android is open-source: it is developed in private by Google, with the source code released publicly when a new version of Android is released. Google publishes most of the code (including network and telephony stacks) under the non-copyleft Apache License version 2.0. which allows modification and redistribution. The license does not grant rights to the "Android" trademark, so device manufacturers and wireless carriers have to license it from Google under individual contracts. Associated Linux kernel changes are released under the copyleft GNU General Public License version 2, developed by the Open Handset Alliance, with the source code publicly available at all times. The only Android release which was not immediately made available as source code was the tablet-only 3.0 Honeycomb release. The reason, according to Andy Rubin in an official Android blog post, was because Honeycomb was rushed for production of the Motorola Xoom, and they did not want third parties creating a "really bad user experience" by attempting to put onto smartphones a version of Android intended for tablets.
Only the base Android operating system (including some applications) is open-source software, whereas most Android devices ship with a substantial amount of proprietary software, such as Google Mobile Services, which includes applications such as Google Play Store, Google Search, and Google Play Services – a software layer that provides APIs for the integration with Google-provided services, among others. These applications must be licensed from Google by device makers, and can only be shipped on devices which meet its compatibility guidelines and other requirements. Custom, certified distributions of Android produced by manufacturers (such as Samsung Experience) may also replace certain stock Android apps with their own proprietary variants and add additional software not included in the stock Android operating system. With the advent of the Google Pixel line of devices, Google itself has also made specific Android features timed or permanent exclusives to the Pixel series. There may also be "binary blob" drivers required for certain hardware components in the device. The best known fully open source Android services are the LineageOS distribution and MicroG which acts as an open source replacement of Google Play Services.
Richard Stallman and the Free Software Foundation have been critical of Android and have recommended the usage of alternatives such as Replicant, because drivers and firmware vital for the proper functioning of Android devices are usually proprietary, and because the Google Play Store application can forcibly install or uninstall applications and, as a result, invite non-free software. In both cases, the use of closed-source software causes the system to become vulnerable to backdoors.
Leverage over manufacturers
Google licenses their Google Mobile Services software, along with the Android trademarks, only to hardware manufacturers for devices that meet Google's compatibility standards specified in the Android Compatibility Program document. Thus, forks of Android that make major changes to the operating system itself do not include any of Google's non-free components, stay incompatible with applications that require them, and must ship with an alternative software marketplace in lieu of Google Play Store. A prominent example of such an Android fork is Amazon's Fire OS, which is used on the Kindle Fire line of tablets, and oriented toward Amazon services. The shipment of Android devices without GMS is also common in mainland China, as Google does not do business there.
In 2014, Google also began to require that all Android devices which license the Google Mobile Services software display a prominent "Powered by Android" logo on their boot screens. Google has also enforced preferential bundling and placement of Google Mobile Services on devices, including mandated bundling of the entire main suite of Google applications, mandatory placement of shortcuts to Google Search and the Play Store app on or near the main home screen page in its default configuration, and granting a larger share of search revenue to OEMs who agree to not include third-party app stores on their devices. In March 2018, it was reported that Google had begun to block "uncertified" Android devices from using Google Mobile Services software, and display a warning indicating that "the device manufacturer has preloaded Google apps and services without certification from Google". Users of custom ROMs can register their device ID to their Google account to remove this block. A license to preinstall GMS can cost as much as 40 USD or as little as 2.50 USD per phone, depending on the pixel density of its screen in pixels per inch (PPI) and country of sale. GMS is crucial to user experience: when Huawei was blocked by the US government from selling devices with GMS preinstalled, its market share dropped significantly.
Some stock applications and components in AOSP code that were formerly used by earlier versions of Android, such as Search, Music, Calendar, and the location API, were abandoned by Google in favor of non-free replacements distributed through Play Store (Google Search, YouTube Music, and Google Calendar) and Google Play Services, which are no longer open-source. Moreover, open-source variants of some applications also exclude functions that are present in their non-free versions. These measures are likely intended to discourage forks and encourage commercial licensing in line with Google requirements, as the majority of the operating system's core functionality is dependent on proprietary components licensed exclusively by Google, and it would take significant development resources to develop an alternative suite of software and APIs to replicate or replace them. Apps that do not use Google components would also be at a functional disadvantage, as they can only use APIs contained within the OS itself. In turn, third-party apps may have dependencies on Google Play Services.
Reception
Android received a lukewarm reaction when it was unveiled in 2007. Although analysts were impressed with the respected technology companies that had partnered with Google to form the Open Handset Alliance, it was unclear whether mobile phone manufacturers would be willing to replace their existing operating systems with Android. The idea of an open-source, Linux-based development platform sparked interest, but there were additional worries about Android facing strong competition from established players in the smartphone market, such as Nokia and Microsoft, and rival Linux mobile operating systems that were in development. These established players were skeptical: Nokia was quoted as saying "we don't see this as a threat", and a member of Microsoft's Windows Mobile team stated "I don't understand the impact that they are going to have."
Since then Android has grown to become the most widely used smartphone operating system and "one of the fastest mobile experiences available". Reviewers have highlighted the open-source nature of the operating system as one of its defining strengths, allowing companies such as Nokia (Nokia X family), Amazon (Kindle Fire), Barnes & Noble (Nook), Ouya, Baidu and others to fork the software and release hardware running their own customised version of Android. As a result, it has been described by technology website Ars Technica as "practically the default operating system for launching new hardware" for companies without their own mobile platforms. This openness and flexibility is also present at the level of the end user: Android allows extensive customisation of devices by their owners and apps are freely available from non-Google app stores and third party websites. These have been cited as among the main advantages of Android phones over others.
Despite Android's popularity, including an activation rate three times that of iOS, there have been reports that Google has not been able to leverage their other products and web services successfully to turn Android into the money maker that analysts had expected. The Verge suggested that Google is losing control of Android due to the extensive customization and proliferation of non-Google apps and services – Amazon's Kindle Fire line uses Fire OS, a heavily modified fork of Android which does not include or support any of Google's proprietary components, and requires that users obtain software from its competing Amazon Appstore instead of Play Store. In 2014, in an effort to improve prominence of the Android brand, Google began to require that devices featuring its proprietary components display an Android logo on the boot screen.
Market share
Android is the largest mobile OS with 76% market share as of Q1 2025. Android is the most used operating system on phones in many countries, with some countries, such as India, having over 96% market share. On tablets, usage is more even, as iOS is a bit more popular globally.
Research company Canalys estimated in the second quarter of 2009, that Android had a 2.8% share of worldwide smartphone shipments. By May 2010, Android had a 10% worldwide smartphone market share, overtaking Windows Mobile, whilst in the US Android held a 28% share, overtaking iPhone OS. By the fourth quarter of 2010, its worldwide share had grown to 33% of the market becoming the top-selling smartphone platform, overtaking Symbian. In the US it became the top-selling platform in April 2011, overtaking BlackBerry OS with a 31.2% smartphone share, according to comScore.
By the third quarter of 2011, Gartner estimated that more than half (52.5%) of the smartphone sales belonged to Android. By the third quarter of 2012 Android had a 75% share of the global smartphone market according to the research firm IDC.
In July 2011, Google said that 550,000 Android devices were being activated every day, up from 400,000 per day in May, and more than 100 million devices had been activated with 4.4% growth per week. In September 2012, 500 million devices had been activated with 1.3 million activations per day. In May 2013, at Google I/O, Sundar Pichai announced that 900 million Android devices had been activated.
Android market share varies by location. In July 2012, "mobile subscribers aged 13+" in the United States using Android were up to 52%, and rose to 90% in China. During the third quarter of 2012, Android's worldwide smartphone shipment market share was 75%, with 750 million devices activated in total. In April 2013, Android had 1.5 million activations per day. As of May 2013, 48 billion application ("app") installation have been performed from the Google Play store, and by September 2013, one billion Android devices had been activated.
As of August 2020, the Google Play store had over 3 million Android applications published, and as of May 2016, apps had been downloaded more than 65 billion times. The operating system's success has made it a target for patent litigation as part of the so-called "smartphone wars" between technology companies.
Adoption on tablets
Despite its success on smartphones, initially Android tablet adoption was slow, then later caught up with the iPad, in most countries. One of the main causes was the chicken or the egg situation where consumers were hesitant to buy an Android tablet due to a lack of high quality tablet applications, but developers were hesitant to spend time and resources developing tablet applications until there was a significant market for them. The content and app "ecosystem" proved more important than hardware specs as the selling point for tablets. Due to the lack of Android tablet-specific applications in 2011, early Android tablets had to make do with existing smartphone applications that were ill-suited to larger screen sizes, whereas the dominance of Apple's iPad was reinforced by the large number of tablet-specific iOS applications.
Despite app support in its infancy, a considerable number of Android tablets, like the Barnes & Noble Nook (alongside those using other operating systems, such as the HP TouchPad and BlackBerry PlayBook) were rushed out to market in an attempt to capitalize on the success of the iPad. InfoWorld has suggested that some Android manufacturers initially treated their first tablets as a "Frankenphone business", a short-term low-investment opportunity by placing a smartphone-optimized Android OS (before Android 3.0 Honeycomb for tablets was available) on a device while neglecting user interface. This approach, such as with the Dell Streak, failed to gain market traction with consumers as well as damaging the early reputation of Android tablets. Furthermore, several Android tablets such as the Motorola Xoom were priced the same or higher than the iPad, which hurt sales. An exception was the Amazon Kindle Fire, which relied upon lower pricing as well as access to Amazon's ecosystem of applications and content.
This began to change in 2012, with the release of the affordable Nexus 7 and a push by Google for developers to write better tablet applications. According to International Data Corporation, shipments of Android-powered tablets surpassed iPads in Q3 2012.
As of the end of 2013, over 191.6 million Android tablets had sold in three years since 2011. This made Android tablets the most-sold type of tablet in 2013, surpassing iPads in the second quarter of 2013.
According to StatCounter's web use statistics, as of 2020, Android tablets represent the majority of tablet devices used in Africa (70%), South America (65%), while less than half elsewhere, e.g. Europe (44%), Asia (44%), North America (34%) and Oceania/Australia (18%). There are countries on all continents where Android tablets are the majority, for example, Mexico.
Platform information
Android has 69% market share vs Apple's iOS/iPadOS at 31% (on tablets alone Apple's iPadOS is slightly ahead globally, with Android at 48%, and iPadOS at 52%, some continents, e.g. North America (but not in Mexico) are far ahead for iPadOS, but most are rather even for either tablet platform, e.g. in Europe; Android tablets are ahead in virtually all countries, e.g. India and South America, with some notable exceptions such as the US (iPadOS 57%), and in China (iPadOS 53%)). Of all operating systems Android is first at 36%, followed by Windows at 27%, then iOS/iPadOS at 17%. Android 16 is the most popular Android version on smartphones and Android 14 on tablets.
As of September 2026, Android 16 is most popular Android version on smartphones at 26%, followed by Android 13 (at 15.69%), 15 (at 15.24%, down from 32% peak), 14, 12 and 11. Android is more used than iOS is virtually all countries, with few exceptions such as iOS has a 58% share in the US. Android 16 is the most-used version in e.g. US, Europe, China, and Japan and Android 15 in India. Usage of Android 14 and newer, i.e. supported versions, is at 58%, the rest of users are not supported with security updates; with recently supported Android 13 is at 73%.
On tablets, Android 14 is the most popular version overall (also in e.g. India, Russia, Canada, Australia, Europe and South America), at 19%, followed by all close to each other 9, 11 and 16. Usage of Android 14 and newer, i.e. supported versions, is at 56% on Android tablets, the rest of users are not supported with security updates; with Android 13, recently supported, at 71%. The usage share varies a lot by country. Vast majority of US users use insecure Android tablets, and of UK users, and the very old and insecure Android 9.0 Pie is still the most commonly used tablet version in both countries.
Application piracy
Paid Android applications in the past were simple to pirate. In a May 2012 interview with Eurogamer, the developers of Football Manager stated that the ratio of pirated players vs legitimate players was 9:1 for their game Football Manager Handheld. However, not every developer agreed that piracy rates were an issue; for example, in July 2012 the developers of the game Wind-up Knight said that piracy levels of their game were only 12%, and most of the piracy came from China, where people cannot purchase apps from Google Play.
In 2010, Google released a tool for validating authorized purchases for use within apps, but developers complained that this was insufficient and trivial to crack. Google responded that the tool, especially its initial release, was intended as a sample framework for developers to modify and build upon depending on their needs, not as a finished piracy solution. Android "Jelly Bean" introduced the ability for paid applications to be encrypted, so that they may work only on the device for which they were purchased.
Legal issues
Android has been the subject of various cases of patent, copyright, and antitrust litigation.
Patent lawsuits
On August 12, 2010, Oracle sued Google over claimed infringement of copyrights and patents related to the Java programming language. Oracle originally sought damages up to $6.1 billion, but this valuation was rejected by a United States federal judge who asked Oracle to revise the estimate. In response, Google submitted multiple lines of defense, counterclaiming that Android did not infringe on Oracle's patents or copyright, that Oracle's patents were invalid, and several other defenses. They said that Android's Java runtime environment is based on Apache Harmony, a clean room implementation of the Java class libraries, and an independently developed virtual machine called Dalvik. In May 2012, the jury in this case found that Google did not infringe on Oracle's patents, and the trial judge ruled that the structure of the Java APIs used by Google was not copyrightable. The parties agreed to zero dollars in statutory damages for a small amount of copied code. On May 9, 2014, the Federal Circuit partially reversed the district court ruling, ruling in Oracle's favor on the copyrightability issue, and remanding the issue of fair use to the district court.
In December 2015, Google announced that the next major release of Android (Android Nougat) would switch to OpenJDK, which is the official open-source implementation of the Java platform, instead of using the now-discontinued Apache Harmony project as its runtime. Code reflecting this change was also posted to the AOSP source repository. In its announcement, Google claimed this was part of an effort to create a "common code base" between Java on Android and other platforms. Google later admitted in a court filing that this was part of an effort to address the disputes with Oracle, as its use of OpenJDK code is governed under the GNU General Public License (GPL) with a linking exception, and that "any damages claim associated with the new versions expressly licensed by Oracle under OpenJDK would require a separate analysis of damages from earlier releases". In June 2016, a United States federal court ruled in favor of Google, stating that its use of the APIs was fair use.
In April 2021, the Supreme Court of the United States ruled that Google's use of the Java APIs was within the bounds of fair use, reversing the Federal Circuit Appeals Court ruling and remanding the case for further hearing. The majority opinion began with the assumption that the APIs may be copyrightable, and thus proceeded with a review of the factors that contributed to fair use.
In addition to lawsuits against Google directly, various proxy wars have been waged against Android indirectly by targeting manufacturers of Android devices, with the effect of discouraging manufacturers from adopting the platform by increasing the costs of bringing an Android device to market. Both Apple and Microsoft have sued several manufacturers for patent infringement, with Apple's legal action against Samsung being a particularly high-profile case. In January 2012, Microsoft said they had signed patent license agreements with eleven Android device manufacturers, whose products account for "70 percent of all Android smartphones" sold in the US and 55% of the worldwide revenue for Android devices. These include Samsung and HTC. Samsung's patent settlement with Microsoft included an agreement to allocate more resources to developing and marketing phones running Microsoft's Windows Phone operating system. Microsoft has also tied its own Android software to patent licenses, requiring the bundling of Microsoft Office Mobile and Skype applications on Android devices to subsidize the licensing fees, while at the same time helping to promote its software lines.
Antitrust
In 2013, FairSearch, a lobbying organization supported by Microsoft, Oracle and others, filed a complaint regarding Android with the European Commission, alleging that its free-of-charge distribution model constituted anti-competitive predatory pricing. The Free Software Foundation Europe, whose donors include Google, disputed the Fairsearch allegations. On April 20, 2016, the EU filed a formal antitrust complaint against Google based upon the FairSearch allegations, arguing that its leverage over Android vendors, including the mandatory bundling of the entire suite of proprietary Google software, hindering the ability for competing search providers to be integrated into Android, and barring vendors from producing devices running forks of Android, constituted anti-competitive practices. In August 2016, Google was fined US$6.75 million by the Russian Federal Antimonopoly Service (FAS) under similar allegations by Yandex. The European Commission issued its decision on July 18, 2018, determining that Google had conducted three operations related to Android that were in violation of antitrust regulations: bundling Google's search and Chrome as part of Android, blocking phone manufacturers from using forked versions of Android, and establishing deals with phone manufacturers and network providers to exclusively bundle the Google search application on handsets (a practice Google ended by 2014). The EU fined Google for €4.3 billion (about US$5 billion) and required the company to end this conduct within 90 days. Google filed its appeal of the ruling in October 2018, though will not ask for any interim measures to delay the onset of conduct requirements.
On October 16, 2018, Google announced that it would change its distribution model for Google Mobile Services in the EU, since part of its revenues streams for Android which came through use of Google Search and Chrome were now prohibited by the EU's ruling. While the core Android system remains free, OEMs in Europe would be required to purchase a paid license to the core suite of Google applications, such as Gmail, Google Maps and the Google Play Store. Google Search will be licensed separately, with an option to include Google Chrome at no additional cost atop Search. European OEMs can bundle third-party alternatives on phones and devices sold to customers, if they so choose. OEMs will no longer be barred from selling any device running incompatible versions of Android in Europe.
Turkey's competition authority began investigating the default Android search engine in 2017, leading to a US$17.4 million fine in September 2018 and a fine of 0.05 percent of Google's revenue per day in November 2019 when Google did not meet the requirements. In December 2019, Google stopped issuing licenses for new Android phone models sold in Turkey.
Other uses
Google has developed several variations of Android for specific use cases, including Android Wear, later renamed Wear OS, for wearable devices such as wrist watches, Android TV for televisions, Android Things for smart or Internet of things devices and Android Automotive for cars. Additionally, by providing infrastructure that combines dedicated hardware and dedicated applications running on regular Android, Google have opened up the platform for its use in particular usage scenarios, such as the Android Auto app for cars, and Daydream, a Virtual Reality platform.
The open and customizable nature of Android allows device makers to use it on other electronics as well, including laptops, netbooks, and desktop computers, cameras, headphones, home automation systems, game consoles, media players, satellites, routers, printers, payment terminals, automated teller machines, inflight entertainment systems, and robots. Additionally, Android has been installed and run on a variety of less-technical objects, including calculators, single-board computers, feature phones, electronic dictionaries, alarm clocks, refrigerators, landline telephones, coffee machines, bicycles, and mirrors.
Ouya, a video game console running Android, became one of the most successful Kickstarter campaigns, crowdfunding US$8.5m for its development, and was later followed by other Android-based consoles, such as Nvidia's Shield Portable – an Android device in a video game controller form factor.
In 2011, Google demonstrated "Android@Home", a home automation technology which uses Android to control a range of household devices including light switches, power sockets and thermostats. Prototype light bulbs were announced that could be controlled from an Android phone or tablet, but Android head Andy Rubin was cautious to note that "turning a lightbulb on and off is nothing new", pointing to numerous failed home automation services. Google, he said, was thinking more ambitiously and the intention was to use their position as a cloud services provider to bring Google products into customers' homes.
Parrot unveiled an Android-based car stereo system known as Asteroid in 2011, followed by a successor, the touchscreen-based Asteroid Smart, in 2012. In 2013, Clarion released its own Android-based car stereo, the AX1. In January 2014, at the Consumer Electronics Show (CES), Google announced the formation of the Open Automotive Alliance, a group including several major automobile makers (Audi, General Motors, Hyundai, and Honda) and Nvidia, which aims to produce Android-based in-car entertainment systems for automobiles, "[bringing] the best of Android into the automobile in a safe and seamless way."
Mascot
The mascot of Android is a green android robot, as related to the software's name. Although it had no official name for a long time, the Android team at Google reportedly call it "Bugdroid".
In 2024, a Google blog post revealed its official name, "The Bot".
It was designed by then-Google graphic designer Irina Blok on November 5, 2007, when Android was announced. Contrary to reports that she was tasked with a project to create an icon, Blok confirmed in an interview that she independently developed it and made it open source. The robot design was initially not presented to Google, but it quickly became commonplace in the Android development team, with various variations of it created by the developers there who liked the figure, as it was free under a Creative Commons license. Its popularity amongst the development team eventually led to Google adopting it as an official icon as part of the Android logo when it launched to consumers in 2008.




