Geography and cultures
The primary continent depicted in the series consists of three regions: the Westlands, Shara far to the east, and the Aiel Waste in between. The Aiel Waste is separated from the Westlands by a vast mountain range known as the Spine of the World. Connecting these three areas in the north is the eastern part of the Great Blight, a once-verdant land mass that has been corrupted by the Dark One's influence. It stretches far west across the Aryth Ocean and borders the north of the continent of Seanchan. South of the Westlands is the Sea of Storms, and the small continent known as the Land of the Madmen. The Westlands contain 14 nations, including Andor, Cairhien, Illian, Shienar and Tear, as well as four major city-states: Falme, Far Madding, Mayene and Tar Valon. Other notable cities include Caemlyn, the capital of Andor, and Fal Dara, the northernmost city in Shienar. Two Rivers is a region in Andor which includes the village Emond's Field, home of five of the series' main characters. Shara, which extends much further south than either the Westlands or the Aiel Waste, is separated from the rest of the continent by the Cliffs of the Dawn and the Great Rift. Shara remains mysterious to outsiders, who are only allowed to enter walled-off towns to trade. The world in which the series is set is sometimes called "Randland" by fans, referring to lead character Rand al'Thor.
The Seanchan are a vast and powerful empire whose civilization has developed at a distance from the primary continent of the series. Their culture enslaves female channelers, who they believe are too dangerous to be free. Such channelers, known as damane, are collared with a ter'angreal called an a'dam, which allows women known as sul'dam to harness and control their channeling power. As the Seanchan invade, they use the a'dam to enslave any Aes Sedai they can. Also opposing the Aes Sedai are the Children of the Light, or Whitecloaks, a quasi-religious, militarized order bent on destroying anyone who channels the One Power, believing they are servants of the Shadow. In Shara, channelers are known as Ayyad, and isolate themselves in special communities. The females, who secretly control the monarchy, cultivate a bloodline of channelers by using male Ayyad as uneducated breeding stock and executing them by age 21.
The Aiel are a fierce warrior race who live in the Three-fold Land, called the Aiel Waste by outsiders, an inhospitable desert region located between the Westlands and Shara. They are tall, with characteristic pale eyes, and red or blond hair. There are 12 Aiel clans, plus the extinct Jenn Aiel, who built the city of Rhuidean, a repository of Aiel history and culture. The Maidens of the Spear are an all-female warrior society among the Aiel. Female Aiel who can channel the One Power or navigate Tel'aran'rhiod, the World of Dreams, do not join the Aes Sedai, instead becoming known as Wise Ones. The Aiel await a prophesied "Chief of Chiefs", whom they call the Car'a'carn, who will unite and rule all the clans.
The Ogier are a hirsute, wide-featured and immensely tall and strong species of humanoid known for their proficiency in woodwork and masonry. Though physically intimidating, they are peaceful, intelligent and interested in historical and genealogical study. The Ogier also possess a unique ability called treesinging, whereby they stimulate the growth and healing of trees and plants by singing to them. They live in sanctuaries called steddings, in which the One Power is inaccessible. After the Breaking of the World, male channelers who sought sanctuary with the Ogier thanked them by creating the Ways, a series of paths through an alternate dimension that connected Ogier communities. Stone doorways called Waygates, placed outside each stedding, were used to travel long distances quickly. In the millennia that followed, however, the Ways were corrupted by a malevolent force known as the Machin Shin, or Black Wind, which attacks travelers.
The Tinkers, or Tuatha'an, are a nomadic group of people who travel continuously and widely in brightly colored wagons, believing this is the only way to remain safe. They follow the pacifistic Way of the Leaf, which eschews violence. The Tuatha'an's main purpose has evolved to searching for "The Song", lost during the Breaking of the World, which they claim they will know when they find it. Once part of the Aiel tribe, they broke off due to their pacifistic beliefs. The Sea Folk, or Atha'an Miere, are dark-skinned people with complex customs who live on ships and on islands in the Sea of Storms. They only appear on the mainland to trade goods, and Sea Folk porcelain sculptures, delicate and graceful objects of art, are highly prized by mainlanders. Unknown to any but the Atha'an Miere, the fabled porcelain is created by the Amayar, a group of island dwelling people protected by the Sea Folk as a solemn duty since the Breaking of the World. The Amayar adhere to the Water Way, a pacifistic way of life akin to the Way of the Leaf practiced by the Tuatha'an.